This weekend I spent time playing a few English Civil War games trying out some commander resolve rule mechanisms used to decide when one side of the other calls it a day and retires from the field of battle. The rules uses the straightforward number of lost units to reduce a commander's resolve with a couple of additions which also reduce resolve.
|A game setup 8 units per side on a 4x4 tabletop|
Commander's Resolve Rule
Each army has a single Commander representing their position on the battlefield. Commanders cannot be shot at or charged. However, when an enemy unit approaches within 6 inches, they must move up to 12 inches to be out of the way and avoid the enemy.
What is the Commander’s resolve? The resolve of a Commander is decided before the battle begins, and is tracked throughout the game. Once the limit of a commander’s resolve is reduced to zero they will order a general withdrawal of their army.
How to calculate a commanders resolve? Simply multiply the number of units in the army by 3.
How is resolve tracked? During the game reduce a commander’s resolve by:
- Subtracting 1 every time enemy units roll a natural 3 when shooting or engaging in hand to hand combat. I use D3 and 3 represents a better than expected response from the enemy.
- Subtracting 3 when a unit is eliminated. Note impetuous cavalry pursuing an elimination unit off the table do not count as eliminated.
- Subtracting 3 when a commander has to move because enemy units approach to within 6 inches.
Once all a commander’s resolve is reduced to zero, they leave the field of battle and their army retires.
|Royalist forces line up for battle|
|To track a Commander's resolve I used an old cribbage board|
While I seem to have settled upon these Commander's Resolve rules. A couple of questions are yet to be answered. The first is calculating the resolve, where 3 looks to be the right multiplier, but a few more games are required to confirm that. The second questions is whether to allow the commander to move once placed at the start of the game, other than to avoid enemy units. I am tempted to allow a 6 inch move whenever the Foot units are activated.
|A game about to finish.|
Next weekend I am planning to get back to my Western Desert campaign for a change.