A rag-tag of wargaming activities to report on over the last week or so. First up, I was able to get in an Ancients game where I was using a stacked deck of chance cards. The idea behind the stacking of the decks was to try out some options to reflect the differences between the Carthaginian and Roman armies. In the game Carthaginians have more initiative cards and fewer rally cards, and the reverse is applied to the Roman chance cards. This is an attempt the reflect better commanders for the Carthaginians and the resilience of Roman forces with poorer commanders.
A second reason for playing around with chance cards is to try out some ideas for a campaign I am planning. In situations were one side has a larger force, the idea is not to have more units, but have additional rally cards instead. Also, commander quality can be introduced by having more initiative chance cards in a deck, swapping out the no effect cards.
|An Ancients game in progress|
|Cutting up additional cards|
My Ancient ship building activities continue at a steady pace with some 20 plus ships made. At one point I was thinking about adding some masts and sails to add some more colour to the ships, but I decided to avoid this complication as ships of the day generally took down their masts for action. I hope to get some painting done this week.
|A fleet waiting to be painted|
A surprise visit from my Daughter in New Zealand, who took advantage of a travel bubble between Australia and New Zealand, meant I actually got some face-to-face wargaming in with an opponent (rare thing for a solo gamer).
What did we play? Gang warfare in the far flung future using the One-Hour Skirmish Wargames rule set. They are nice simple rules which give a fun and at times an unpredictable game. No game reports as there was too much laughter as poor cards were drawn at the wrong time. In all four games were played and honour was even.
|One-hour skirmish wargaming|
|A return to the WW2 Western Desert campaign|