I am continuing the challenge to develop my wargame in a matchbox. The idea behind this fascinating challenge stems from a discussion between Mark and Alan on their blogs Man of Tin and Duchy of Tradgardland.
This week, I have added some new components to the game, riverbanks and a river flow indicator. The riverbanks are represented by pieces of string which can be easily laid out to define the course of the river. The flow indicator is made a card and is important for the game’s movement rules, where ships are activated one by one, starting upstream and progressing downstream until all ships have had the opportunity to move.
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Adding some more contents to the matchbox.
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A game in progress with the string representing the river banks.
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A simple blue arrow is used to show the river flow. |
Having opted for an American Civil War (ACW) ironclad game (see previous post) and having scant knowledge of the naval aspects of the ACW. I thought I had better do some reading so I purchased an ebook “Mississippi River Gunboats of the American Civil War 1861-65”.
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Some reading to help with the game and provide ideas for the rules. |
The current combat rules involve tracking hits to specific areas of the ships. To simplify the tracking of damage, I made a card for each ship where the damage can be marked with a pencil. These cards are designed to fit neatly into the bottom of a matchbox. However, I realised I will need to revise the cards in a way to make the game entirely self-contained in a matchbox, and not rely on the players having a pencil readily available.
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Ship cards sized to fit into the bottom of the matchbox. |
The next steps are to write up the rules to make sure they fit into the matchbox. The to hit and damage tables will be glued onto the outside of the matchbox to save space. The other idea I want to try out is making the draw of the matchbox into a fort for the game as they played important roles in the ACW naval campaigns.
Excellent stuff. I’ll be following your progress keenly.
ReplyDeleteDo you intend your Ironclad game to be fought against a live opponent or purely Solo?
One thought - do you need a river flow indicator? You could just assume rivers flow in one direction (downstream) so, from the players perspective, you could just decide it’s, say, Left to Right on the tabletop. Where two rivers join would complicate this slightly, but common sense should be sufficient.
Cheers,
Geoff
The indicator serves as a reminder, but if space becomes tight it is an item I could leave out of the box.
DeleteI am writing the game for an opponent, not strictly a solo game.
DeleteYou have an incredible talent Peter. Can you bottle some of it up and send me a drop or two?
ReplyDeletePainting the house is giving me plenty of time to run through ideas and options, most of which come to nothing.
DeleteBrilliant! Your game is taking shape very nicely and really quite ingenious, really clever.
ReplyDeleteWith most of the contents done, it’s time to write up the rules to fit within the matchbox.
DeleteAlways very clever, Peter.
ReplyDeleteThis project is certainly keeping me occupied while I wait for all my wargaming stuff to arrive.
DeleteVery clever Peter. The fort idea for the draw is great.
ReplyDeleteI am trying to use all the matchbox components.
DeleteFollowing closely
ReplyDeleteWaiting to paint my Chilean ironclads
Pete
Hi Pete. The rules are my next focus and seeing how small I can make them.
DeleteComing along splendidly !
ReplyDeleteAlan Tradgardland
Hi Alan. Thank you. I hope to have the game contents and rules completed in the next couple of weeks.
DeleteMark Man of TIN says: Bravo! Ingenious territory edges with string which cleverly expands the contents of the box or playing surface.
ReplyDeleteI think we can assume that any contents such as cards could be made wipe-clean and reusable by being laminated (or covered in sticky tape) and marked up / wiped clean using handy dry wipe markers.
I should have mentioned in the post it has to be a soft and thin string so it lies nice and flat on the tabletop. I have found a solution for the cards so nothing other than the contents are required.
DeleteCreative ways to overcome the difficulties in the challenge. Now have a river as big as needed. 😀
ReplyDeleteThe string solved a lot of problems for containing the game into a space.
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