Friday, 3 July 2026

Remote game report and some board game fun

A few face-to-face board games and a remote wargame over the past week has meant I done very well on the gaming side of the hobby.

I will start with the remote game against Jon from Palouse Wargaming Journal. The scenario was the Battle of Domyoji, 1615, focusing on the fighting among the tombs between the Osaka and Tokugawa armies. I chose to command the Tokugawa army for no particular reason other than the tabletop photograph in Jon's briefing notes was taken from the Tokugawa side of the table, making it much easier to orient myself.

A photograph from Jon's briefing notes. The layout is based upon a scenario from Samurai Battles game.

For the game we used Jon's modified version of the Basic Impetus rules, which have been adapted for the Sengoku period and played on a hex grid. I had played these rules with Jon a couple of years ago and remembered two key things about the rules:

  1. Turning (or pivoting) units is a very slow business and also causes unit disruption.
  2. Charges can have dramatic consequences. A defeated unit that retires can be pursued, and if it is forced to retreat two hexes (representing a rout), it turns to face away from the victorious unit, leaving it in a very vulnerable position (especially with point 1).

Victory points would be awarded for controlling a tomb area without enemy units nearby, while each army also had an army break point—12 for Osaka and 15 for Tokugawa. Points were lost for any destroyed units, killed leaders, and successful enemy pursuits. In addition, after Turn 8 the Osaka army could score victory points by exiting units from its own table edge. This meant the Tokugawa army had little choice but to close with the enemy quickly and prevent Osaka from slipping away.

Battle Report

With the need to engage the Osaka army quickly, the Tokugawa line pushed forward on both flanks during the opening turn, advancing around both tombs in an attempt to bring the enemy to battle early before they could begin withdrawing.

Turn 1 - The Tokugawa army advances.

The second turn began exceptionally well for the Tokugawa army. On the left flank, Masamune led a determined assault that, with his cavalry, routed the opposing units through a series of successful combats and pursuits. In the process, the Osaka commander Kitigawa was killed. This all dealt a significant blow to the enemy resolve. Off the back of this success, the Tokugawa cavalry moved around the tombs and woodland to threaten the rear of the Osaka army.

Elsewhere, however, the battle proved far more problematic. The centre and right continued their advance but made little headway. The Osaka forces responded with a series of well-timed counter-attacks that left many of the Tokugawa centre and right flank units scattered as they were forced to retire.

Turn 2 - The Tokugawa centre and right flank are under pressure.

By the third turn, the victorious left flank was regrouping and manoeuvring into position for a flank attack. Meanwhile, the situation in the centre and on the right had become increasingly desperate as more units retired or fled. As the units attempted to rally, Tadamasa led his samurai cavalry in a charge to slow the Osaka advance. The attack inflicted some welcome damage on the enemy, but the cavalry were soon met and checked by the Osaka samurai cavalry.

Turn 3 - Cavalry to the rescue.

Turn four proved decisive. The Tokugawa left flank continued its advance, increasing the threat on the Osaka flank. When an Osaka cavalry charge was repulsed, Tadamasa immediately launched a successful pursuit. The cumulative losses finally pushed the Osaka army beyond its break point, shattering its resolve and bringing the battle to a close and a Tokugawa victory.

Turn 4 - A decisive pursuit cause the Osaka army to break.

Game Summary

The game took around two hours to finish and was most enjoyable to play. Even though the game only had four turns, the turns are broken up by drawing different coloured dice to randomly determine the order of activation of the battle groups (Sonae).

Victory points were awarded for controlling the tomb hexes. In the end, each side held one tomb, so these points effectively cancelled each other out, leaving the result to be decided by losses inflicted on the opposing army.

The cavalry proved to be the decisive throughout the battle. The Tokugawa horse dominated the left flank early on, creating the opportunity to threaten the Osaka rear. Later, Tadamasa's timely charges in the centre helped stabilise a collapsing centre and right flank. Without Tadamasa's successful attacks, Jon's counter-attack could easily have routed several more Tokugawa units and swung the battle in Osaka's favour.

Thank you to Jon for hosting a fun and exciting game. We hope to play this battle again, this time switching sides.

Board Games

A week earlier, my daughter visited for a day of gaming, and we managed to fit in three different board games. We started with the co-operative game Zombicide, where, despite being chased by the undead, our entire team managed to get all their objectives and escape alive.

Setting up Zombicide game.

I have painted up all the figures that come with the game.

Our second game was another co-operative game called The Captain is Dead. This is becoming one of our favourites. In the game you play as the crew of a spaceship under attack by aliens. The objective is to repair the ship's critical systems and get the ship's drive back online before being overwhelmed by aliens and failing systems. We played two games, with one victory and one defeat.

This game was a Christmas Present.

There is quite a lot to set up in the game.

We finished the day with a game of Space Hulk. I was commanding the Space Marines and I  unfortunately failed to complete the mission. I really should get around to painting the miniatures that come with the game.

Space Hulk game in progress.

A wonderful day spent with my daughter. My next post will cover my painting progress on the Zulu and British infantry units.

26 comments:

  1. Zombicide looks great fun and I know that Space Hulk is .... I don't know why GW allow that to go out of print.

    Jon's Impetvs rule conversion has stood the test of time and seems to deliver on every occasion.

    ReplyDelete
    Replies
    1. The rules do make for some exciting moments, especially with the follow up rule mechanism. As for Space Hulk, other than not always being in print, I am always surprised GW have not created expansions for the game.

      Delete
  2. The Samurai game looks great and an enjoyable battle report. Great stuff getting in the board games with your daughter, can't spend time better than that.

    ReplyDelete
    Replies
    1. Jon has a wonderful set of 15mm Samurai armies and a really good set up for remote gaming. The day with my daughter was great fun, we get together for these days generally bi-monthly.

      Delete
  3. Excellent recap of our fight, Peter! I enjoyed the game, your company, and your post-battle perspective a lot. The game was really good fun and the game spun by at a very good clip. Non-stop action from the get-go!

    Thank you!

    I have yet to even download my game photos. Very quick turn-around on your BatRep. Well done!

    ReplyDelete
    Replies
    1. The game did feel like non-stop action, the random draws from the tin for activations certainly keeps the involvement of both players in the game with little down time. A most enjoyable game. Thanks for hosting.

      Delete
  4. Well done on the Samurai game, which was a close game by the look of it. Good to see you had some fun on the board game front with your daughter:).

    ReplyDelete
    Replies
    1. Previous Samurai games with Jon and his variation of the rules have been close and intense games until one army breaks. A good week of gaming with the earlier face-to-face board games with my visiting daughter.

      Delete
  5. Looks like I need to take another look at basic impetus that seems to have worked out very nicely.

    ReplyDelete
    Replies
    1. I do like the ability for units to follow up in pursuit. It make for some dynamic narrative to the games.

      Delete
  6. Must dig out Space Hulk and paint those Marines

    Thanks for the inspiration

    Perkin

    ReplyDelete
    Replies
    1. They are wonderful miniatures, particularly the Tyranids.

      Delete
  7. Great report and well done on the win Peter. It was certainly hanging in the balance.
    But have you given Jonathan the secret to making you choose sides now?
    "I chose to command the Tokugawa army ........ the tabletop photograph in Jon's briefing notes was taken from the Tokugawa side of the table,"
    😁

    ReplyDelete
    Replies
    1. Yes, I have given away my approach in choosing sides. Maybe next time I will leave it to fate and roll the dice.

      Delete
  8. Looks like a great way to spend your time Peter - nice that your daughter is interested in playing this type of game with you! Our friend Julian has the same; the only drawback being, his daughters generally wipe the floor with him (and us, if we are unlucky enough to be there when they are playing!)

    ReplyDelete
    Replies
    1. I think on balance my daughter wins the games more than I do, but its is always a joy when she visits for a day of games.

      Delete
  9. An excellent encounter with Jonathan. The game was certainly dramatic and looked like a race to see which flank broke first.

    ReplyDelete
    Replies
    1. It was a tense tussle. I thought I had lost the game after a good start, but was just able to recover.

      Delete
  10. Very nice battle report. The graphics make it very easy to follow.
    That's an interesting group of boardgames you played. I'm very found of all of them.

    ReplyDelete
    Replies
    1. We quite often play Zombicide and The Captain is Dead when the whole family is over for a games day.

      Delete
  11. It's great to see you 'in' another game with Jon. Two-nil for Tokugawa. Can you reverse it and produce a win for the underdogs in the re-match?!
    Best wishes, James

    ReplyDelete
    Replies
    1. Hi James, It will be no easy task for the Osaka army to win, but it will be interesting to switch sides.

      Delete
  12. A great game Peter, it was very different to our encounter of the same game, with Jon.

    ReplyDelete
    Replies
    1. Thanks. It has been interesting reading about how the other games turned out.

      Delete