This WW2 wargame game begins as dawn breaks on the North French coast. Troops are landing and airborne units being dropped behind enemy lines to capture a vital bridge. Will the Allied forces be able to create a beachhead or will they get stuck on the beach in this game?
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Newspaper Headlines |
A quick recap on the Allied plan.
- Secure the beach and destroying the gun emplacement is a priority
- Airborne troops to capture and hold bridge
- Skirt the town by moving up the left flank as quickly as possible to control the bridge
- Contain threat from town forces until the bridge is fully secured
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Map, Units, and Allied Plans |
First Wave ashore and Airborne landings (06:00 to 08:00)
Wave 1 started well for the Allies with 6 of the possible 8 units making it to shore successfully. The remaining 2 units had to circle around and attempt to come ashore again. The Allied units soon made some headway and began to widen the gaps in the minefields.
German defensives soon responded destroying a landing craft (reducing the chances of later waves arriving on time). They also moved forward an armoured car unit and armoured AT guns to support breach defenders. The armoured cars were destroyed on route by Allied air support.
Further inland, Airborne units successfully arrived at the drop zone without loss. They quickly organised themselves and set about moving towards their objective, seizing the bridge.
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First wave of Allied units arrive. |
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Airborne troops arrive at their drop zone. |
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German armoured units move forward, but come under fire from Allied Air Support. |
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Slow progress clearing mines and landing craft are sunk by gun emplacement. |
Second Wave arrives ashore (08:00 to 10:00)
The beach was getting congested with wave two arriving and progress off the beach was slowing. Importantly the gun emplacement was put out of action, any further loss of landing craft from its guns would have caused critical delays in troops arriving. German artillery was starting to be a problem for Allied units as they tried to organise themselves to breakout from the beach.
Airborne units quickly regroup and moved to assault the bridge. The one nearby German unit had started to move towards the beach and was ordered to backtrack to the bridge after airborne units were spotted.
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Wave 2 units arrive as units try and get off the beach. |
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Airborne units attack the bridge. |
Third Wave arrives (10:00 to 11:00)
Due to the beach congestion Allied forces struggled to get many wave 3 units to the beach. German forces were successfully containing them on the beach. Inland the news was better, airborne troops were close to their objective of securing the bridge.
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Allied troops struggle to breakout of the beach area. |
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Airborne units close in on their bridge objective. |
Reserves arrive (11:00 to 12:00)
German reserves started to arrive and moved quickly down the road to engage Allied airborne units. Fortunately, Allied air support arrived and took some of the sting out of Germans before they began the counterattack.
Finally, on the left flank Allied units are able to move off the beach and begin their attack on the hill. An important breakthrough if they want to reach the bridge in time. On the right flank units were still stuck on beach and supporting units still afloat and struggling to land.
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German reserves arrive. |
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On the beach Allied units are finally able to get off the beach to hopefully being their advance. |
Breakout and counterattack (12:00 to 15:00)
From the congested beach Allied units were able to breakout and successfully attack the hill on their left flank. However, any advance gained was now being hampered by the arrival of German air support.
Airborne units captured the bridge, but were under extreme pressure from the counterattacking German tanks and armoured infantry.
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The bridge is finally captured as airborne units prepare to hold it from counterattacking Germans. |
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As Allied units attempt to breakout from the beach their advance is hampered by German air support. |
Breakout and seize the bridge (15:00 to 19:00)
Allied units are delayed advancing down the left flank by a lone artillery unit with support from mortars in the village. The last of the airborne troops was hanging on grimly at the bridge. The lone artillery unit was finally eliminated and all available forces raced towards the bridge. The last airborne unit had just managed to hang on with the help of air support.
The Germans broke off the counterattack when Allied tank units arrived at the bridge.
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Allied artillery and mortars move forward to support the breakout |
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Allied units rush towards the bridge. A lone artillery units with supporting mortar fire from the village threaten to delay the advance. |
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Allied air support frustrate the German counterattack as they attempt to recapture the bridge |
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Newspaper headlines |
Notes on the game...
- Using landing craft models to indicate areas on the beach where Allied units arrive worked out well. Units cannot arrive if a landing craft is destroyed or the beach in front of a landing craft is not clear.
- Destroying the gun emplacement early is key. If it destroyed landing craft getting units on to the beach becomes very problematic.
- Air support was particularly effective for the Allies, particularly in supporting the paratroopers, without it they may not have held the bridge.
- I used card activation in my last WW2 campaign and continued using it in this game. It provides a level of uncertainty I enjoy as a solo wargamer. The option for an unactivated unit to evade when shot at was used a number of times in the game and worked out well. (See previous post on rules).
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Playing cards allocated to units for activation. |
It was most enjoyable to spend a full day wargaming. Playing the game on the floor worked out fine and I had so much fun, particularly as I avoided standing on any of the models. I did need to take breaks as squatting down to move units became tiring as the day progressed. I am not nearly as flexible or youthful as the last time I played a game on the floor in the early 1970's.
Brilliant looking game - I would definitely have had problems with playing it on the floor these days so kudos to you. Last time I managed something similar would have been about 1976. Lol.
ReplyDeleteThank you. My rest breaks between turns increased as the game went on.
DeleteWell what can I say? "That was brilliant!" sums it up nicely I think. This is the sort of game we aspired to in the early '70's, but lack of space and models meant we never achieved it. Still we had fun, which is the most important thing.
ReplyDeleteThank you kindly. Agree with your sentiment on having fun.
DeleteWhat a great looking game. Really captures the feel of those wonderful games many of us played in the 70s but with modern production values (and approach to rules)
ReplyDeleteInteresting point on the rules, simpler ones certainly help keep the flow with larger games. Thanks.
DeleteReally enjoyed this series. I long had ambitions of doing a similar game inspired by a picture in the wargaming chapter of a picture book about model soldiers I got in my teens but the closest I remember coming to it was a 1794 West Indies tabletop mini campaign in the 80's.
ReplyDeleteTime to think about something again.
Thank you. It is amazing how photos or pictures can create that inspiration, particularly in our youth. War Game Campaigns was one such book for me.
DeleteSuperb. Loved the action here.
ReplyDeleteI think your rules and the card activatin really lend themselves to larger multi divisional games based off the core machanic too.
Do you still use the D3 mechanic then? That seems genius now that I'm re-reading the rules.
I opted to use D6 in this game. All units had 2 stands, one was removed after 7 hits to track hits, and the second after 14 hits. That way I was closer to OHW 15 hits and only using one D6 to track hits on a stand. Thanks.
DeleteTo echo others, this is a brilliant display and brings back fond memories of doing similar activities when I was just starting in the hobby 40+ years ago. Had it been presented in black & white, I would have thought I had stepped back into time.
ReplyDeleteGreat stuff!
Thanks. I did consider using black and white, but time got the better of me. It was certainly a blast from the past gaming on the floor.
DeleteWell deigned and thought out game and I love the situation maps you prepare for this and other games.
ReplyDeleteLike others I couldn't play on the floor because of age, not to mention getting yelled at by my wife! ;) I do have my own hobby room though with a 41/2x9ft table that is about 40in tall which is enjoyable to play on and lots of storage underneath.
I will have to try this scenario with the fast play rules I use. Thanks again for you blogs and inspirations.
Thank you. I do enjoy creating the maps as part of my wargaming, and they are certainly helpful when posting battle reports.
DeleteExcellent game report! I'm tempted to get a floor game going with my pre-Dreadnought naval models, aged knees permitting!
ReplyDeleteGlad you enjoyed the report. Naval wargaming on the floor seems a tad more practical with fewer bits of scenery to tip toe around.
DeleteAwesome report, love the terrain, newspapers, map and minis, everything's beautiful here...
ReplyDeleteThank you kindly.
DeleteA real nail-biter! I must admit my jaw dropped when Harry Hun got some air support - I assume that was a one-time only improbable chance?
ReplyDeleteI'm glad you went with colour; it makes the most of what was a great layout. I think this game offers room for lots of variants: only partial minefield coverage of the beach (random?); earlier German reinforcements but less armour; and so on.
I sympathise with creaky knees / achy backs as I struggle when running a Fetcher-Pratt game on the floor and I'm only umpiring so I share crawling duties with the players.
What's next?
It took a while to setup so I was pleased it was a close game. I could not resist getting my aircraft models into this game and gave the Allies double the number of sorties.
DeleteThe mine field coverage was based upon the maps from books, and I went with that without too much thought.
Agree there are a few variants to tryout the next time the opportunity arises for a floor game.
Inspirational!
ReplyDeleteThank you.
DeleteHi Peter- superb D-Day Battle you've completed - very comprehensive. It would be nice for you to get this Battle onto a waist high table so that the enjoyment for you would be probably more comfortable. Regards. KEV.
ReplyDeleteThanks KEV. It would be nice to have a larger tabletop, or one I could on occasions increase. Fortunately for the most part I do prefer smaller games which fit my time and space constraints. Cheers, Peter
ReplyDeleteLooks fantastic, Peter. It aqll meshes together nicely.
ReplyDeleteRegards, Chris.
Thank you, it was great fun to play.
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