Thursday, 14 May 2020

WW2 Desert Campaign Turn 4 Game 1

This first game of campaign turn 4 and has elements of Allied armoured brigades attacking forces from the Italian Trieste infantry division. The terrain was determined using terrain cards as normal and after both sides had made their one terrain card switch, the tabletop was setup with two objectives.

The game in progress
Both forces had to dice to see how many unit are lost due to the wear and tear of operating in the desert. The Italians did not fare well and would arrive minus three units. The Allies rolled well without any losses.

The sides then diced for their battle events. Both forces were impacted by interdiction which meant the loss of a further two units and no air support. So the order of battle is...

Italians:
1 x A/C unit
1 x Artillery unit
3 x Tank units (M13/40)
2 x Infantry units
2 x Towed AT units
1 x Self-propelled AT unit.

Allies:
1 x Stuart
1 x Carrier unit
3 x A13 tank units
3 x Grant tank units
2 x Infantry units
1 x 2 Pdr Portee unit
2 x 25 Pdr artillery units


The Italians will be defending the top half of the map with Allied units arriving at the bottom.
Terrain and objectives marked with palm trees
The Allies pushed forward with their tanks leading the advances on both flanks. Italian armour was positioned in the centre ready to react to any Allied armoured thrusts.

Opening deployment and Allied advances.
A view from the Allied starting positions
In the centre an armoured engagement was soon underway while on the Allied right flank Grant tanks made a swift advance towards the hills and first objective.

Armour clash in the centre.
Allies attack the hills while in the background tanks clash.
The hills were quickly overrun by Grant tanks, while in the centre the A13 tank units were not faring as well.
Allied capture the first objective.
Allied tank units push ahead to attack the escarpment.
With the first objective taken, Allied tank units pushed on towards the escarpment and the second objective. Italian armour relinquished their hold on the town and moved to retake the hills and hinder the flank advance. With artillery support this proved an effective move and the armour briefly got a foothold on the hill, delayed forces moving up to support the attack on the escarpment.

Italian armour retires and counterattacks.
Counterattacking Italian armour hampers the Allied advance.
Allied units were able to see off the attacking Italian tanks, but without supporting units their attack on the escapement and second objective failed.  At this point in the game neither side was in a position to make further attacks. So with both sides holding one objective the game is a draw.

Final positions
Italian forces are able to hold the second objective for a draw.
I had not anticipated a draw in the campaign and will have to see how the remaining two games progress. Then decide whet to do if the campaign turn ends in a draw.

14 comments:

  1. I really like the introduction of uncertainty with combat attrition and interdiction playing roles. I figured (incorrectly) that the allies would be victorious in this encounter. Game, maps, and battle account are superb!

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    1. As a solo player the uncertainly is useful. I was with you in thinking the allies would take the game. Thanks.

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  2. Looks great once again, terrain, armies, maps...and game!

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  3. With the Italians suffering much more attrition and then both sides being interdicted (which accentuates the odds) I really though they were doomed. All power to you elbow for holding the Allies to a draw. Who knows they may end up facing a Panzer Division next.

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    1. Achieving a draw was a great outcome for the Italians. Their tanks really did disrupt the allied attack on the second objective.

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  4. An interesting situation. From the get-go it looked like the Allies would carry the field, but the Italian defence proved a tough nut to crack. Looking forward to more.

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    1. The position and limited number of objectives helped the Italians to concentrate their forces. Still a surprise outcome. Like you I thought the allies would win.

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  5. I think the Italians put up a damned good show in this game and a draw seemed a fair reflection of the action. Looking forward to the next battle and how this might impact the campaign.

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    1. An excellent defensive action by the Italians, and as you say a well deserved draw.

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  6. Wow, great fight, Peter. I am absolutely floored that the Italians were able to stave off the British assault. Some high pressure fights coming up, with at least one of them likely to be facing der Afrika Korps.

    V/R,
    Jack

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    1. Losing this was a bitter loss for the allies. I was of the same view that the allies had this on in the bag.

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  7. Excellent account and pictures as always. I am with the majority in chalking it up as an Italian loss from the get go, so a tip of the cap to the Italian commander! :-)

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    1. The Italian tanks were the heroes of the day, totally disrupting the allies attack on the second objective.

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