The Western Desert WW2 Campaign turn 4 has not gone well for the Allies offensive. In their first attack (game 1) they failed to gain ground and ended in a stalemate. While their second attack was thrown back.
Campaign position in turn 4
The Allies now have a choice of pushing ahead with a third attack or calling off their offensive. Their divisions, particularly their armoured divisions, are all in need of supplies to refit and reequip. While most Axis divisions are in good shape after being resupplied at the start of campaign turn 4.
The options are to launch an attack using one of their depleted armoured divisions or have an infantry division lead an attack. Neither option seems palatable, especially to win turn 4 will require winning the next two games due to the drawn game. So the Allied offensive is called off after successfully pushing the Axis back one zone during campaign turn 3. They will resupply and await the Axis response.
During the week I was able to complete two cavalry units for my WSS project. All being well I will complete another 2 cavalry units this weekend and can move on to some dragoons. My first goal of this project is to create enough units to play some of the scenarios from One-Hour Wargames.
No games so far this weekend with the weeding offensive currently dragging out in the back garden.