Wednesday, 17 June 2020

Beginning the snakes and ladders campaign

I began my snakes and ladder Jacobite campaign last week and have fought the first battle of this abstract campaign. The distraction of completing the first phase of my War of the Spanish Succession project delayed the writing of this post. 

A quick reminder the objective of this campaign is to create a series of battles with the purpose of getting advantages for one final battle, and hopefully not more than a handful of battles will be generated. Other than the campaign board and some initial thoughts (see here) there is a bit of making this up as I go along.

Each time a force lands on a battle rectangle a random scenario is selected from the One-Hour Wargames book. The force landing on the rectangle is the attacking side in the scenario. If they win they advance along the green arrow taking them closer the end battle. The other force has nothing to gain, other than denying the advancement of the other force. Although I am thinking of changing this to allow some benefit in the last battle, for example, an additional commander for each victory by a defending force.

Government forces won began the game with a 4 and land on a square which provides them with supporters in the regions which speeds up their march.

The Jacobite cause gets off to a slow start with a 1.

The low score continues with Government forces scoring a 1.

A score of 3 sees supports flocking to the Jacobite cause.

The march of Government forces is delayed as muddy roads hold up their supplies.

As score of 5 sees Jacobite forces make the first aggressive move and the battle is setup. 

A random selection using a D3 for 10's and a D10 for 1's came up with a 1 and an 8 for scenario 18, counter attack, from One-Hour Wargames. There is no battle report for the game other than to say the Highlanders proved unstoppable as they charged forward and captured the bridge before a flanking force of Government troops could create any threat.

Game in action

The win will benefit the Jacobite forces who will advance 5 squares on the campaign board.

16 comments:

  1. Good to see the "Snakes and Ladders" board in action Peter.

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    1. I am hoping it generates 3 to 4 smaller games leading to a final and decisive battle.

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  2. Great to see how this snakes and ladders board works in action. Very effective yet nice and simple. Looking forward to more of the same.

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    1. Thanks. I expect to make a few tweaks during the campaign as its my first go at working it through.

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  3. Snakes and Campaigns are another brilliant innovation. thanks for sharing the idea. I look forward to seeing how this pans out.

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    1. The original idea was to use if for a Warhammer Necromunda campaign with the gangs moving up through the levels of a city hive. We will see if in works for the 18th century. Thanks.

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  4. What an interesting and clever way to organise a campaign.

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    1. It will be interesting to explore the options using this approach. For example, squares that add event cards for a player when in battle, and the difference in levels may allow the player with the higher level to select more of the terrain.

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  5. Some lovely ideas here, and so readily applicable across different periods.

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    1. With a little bit of reworking they could certainly fit other periods. You could even have two boards with events tailored to each particular side. Thanks.

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  6. A clever but simple idea on running a campaign. Has given me lots of ideas and food for thought will be following with interest. Thanks for posting

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    1. Thanks. I hope some of the ideas prove useful.

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  7. Just looking at your board, if the winning army advances fives spaces after the penultimate battle space, they hit a 'snake' :)

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    1. I was thinking about the Jacobite advance on London and their command deliberations when I added that particular snake.

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    2. But there's no incentive to win - if you do so you advance 5 and end up worse off than if you lost the battle :)

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    3. They would advance 2 squares on the green arrow after winning the penultimate battle. The numbers of squares advanced by a winning force differs for each battle.

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