|Tabletop with objectives shown.|
- 2 x infantry units (one in carriers)
- 1 x 6 pounder AT gun
- 3 x Tank units (2 Matilda and 1 Valentine tank)
- 1 x Artillery unit
Elements of the 21st Panzer while also impacted by Allied interdiction have fared better with less wear and tear. Their field workshops keeping more equipment running. They enter the engagement with:
- 1 x armoured infantry
- 3 x Pz III units
- 1 x 88mm gun
- 1 x Wespe
- 1 x armoured car unit
- 1 x M/C unit
- 1 x Stug
Having only a few units on the tabletop should make for an open and quick game.
|Axis forces arrive|
|Allied forces in defensive positions|
|A view from the Allied held centre hills|
Armies must stop when moving on to a battle square, regardless of the number of unused pips. Then battles are fought on the tabletop and if won the army can advance along the green arrow. Else remain in place until their next roll or the dice.
When landing on fortune squares an army must follow their good (blue) or bad (red) fortune arrows.
|Snakes and Ladder Campaign|
Having completed drafting the campaign board. I was thinking I could duplicate the board and change the fortune descriptions to be specific to the armies involved in a campaign with each army moving on their own board. Additionally, this would allow for fortune to be bias, good or bad, depending upon the campaign I involved.