I am returning to the snakes and ladders campaign to setup a Jacobite game for this weekend. In the last campaign battle the Jacobites won a victory so have advance along the green arrow some 5 squares. The next couple of dice rolls had Government forces advance and Jacobite forces advance into battle.
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The situation on the campaign board after the last battle and Jacobite win.
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Government forces score a 6 and advance forward |
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Jacobites score 3, just sufficient to reach a battle square. |
For the up coming battle the dice determined triple line scenario (number 26 from One-Hour Wargames). The Jacobites have stolen a march on the Government forces who have to quickly assembled an ad-hoc force to meet the threat.
The AWI game on the tabletop will have to be tidied up first. I am trying out the hex grid with a few different periods.
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AWI game using a hex grid.
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I like the look of that AWI game. Nicely spaced out units. I always imagine it like that. I could be wrong, but that’s the image I have in my mind.
ReplyDeleteIs the road a strip of felt? Hi
The 15mm AWI certainly do look spread out on the hex grid. Agree it is a nice and possibly a more realistic look. The roads are felt, with oil-based pastels used to create ruts in the road. A bit more here https://gridbasedwargaming.blogspot.com/2019/11/game-report-and-more-felt-and-pastels.html
DeleteThe Scots are galloping along - I hope they don't fall at the final hurdle.
ReplyDeleteThey certainly are ahead. This will provide them some advantages in the last game.
DeleteThis campaign is coming along nicely and I look forward to the AAR.
ReplyDeleteThank you. The campaign should deliver 5-10 games which is what I was looking for, and lots of notes to add to the campaign approach.
DeleteA very interesting concept this Peter.
ReplyDeleteThe aim was to have a quick and simple campaign with a bit of a link between games. Thanks.
DeleteAgain I find very useful info here.
DeleteJust where did you find this Snakes & Ladders ?
or is it your own design ?
I originally was thinking of applying the snakes and ladders approach to a Necromunda SciFi campaign as a way of introducing random events, but the figures and terrain were not ready and I chose to try the idea for the 18th century.
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