This afternoon I was able to set up and play a quick American War of Independence game using scenario 8 (Melee) from the One Hour Wargames book. A small American force holds a hill and the British are making a surprise attack. The objective is to capture or hold the hill. Both forces have units arriving during the game.
For this game I am using two bases to represent a unit. The majority of units are made up of Peter Laing 15mm figures.
|Opening moves as the British arrive.|
For the rules I am using a variation of One Hour Wargames Horse and Musket rules by Neil Thomas. The rules use D3 dice to determine hits rather than D6 and minus 1 instead of halving the hits. Units are eliminated after 9 hits. I also use a simple activation system to create increasing friction as units take hits. Units have to check to activate when attempting a move or shooting. 2D6 are rolled, if the score is greater than the unit’s accumulated hits, the unit is activated to move or shoot.
The British plan is to move swiftly down the road to block any reserves arriving down the road and attack the hill around the woods to avoid the American artillery position on the hill.
|British move down the road and are faced by American reinforcements arriving to support the hilltop position.|
|British light infantry have occupied the woods and are engaging the hilltop defenders. While more British troops arrive.|
|British artillery engage their counterparts on the hilltop.|
|The last arriving American units are quickly engaged in the battle. A skirmish unit makes it way to the hilltop where the units are under pressure from artillery and shooting from the woods.|
|Both sides are suffering losses and the American forces are tenuously hanging on to the hilltop.|
|The hilltop is cleared but the British forces are weakened and are not well positioned to take advantage.|
|By game's end both forces are able to get a unit to occupy the hilltop. A drawn game.|
The activity check rule worked well, causing a few problems as the game progressed and units accumulated hits. I will be keeping the activation rules for another game.