In my recent medieval wargames I've been using a dice-pull approach for activation of units organised into “Battles”, and have been using a repurposed bag to store and draw the dice from.
|A medieval game underway.
Anyway I am no longer lacking a dice bag. My wife has stitched together a very handy, and themed, dice bag for me. The bag also includes a toggle to hold the draw-strings fast so the dice don’t escape when they are not being used.
|A new dice bag themed with numbers kindly made by my wife.
Over the past week I have been trying some of the suggestions and ideas made in the comments of the last post (thank you for your insights). In the games played, I have been using single base units, rather than the two base units I often use for the games, allowing me to field double the number of units which are eliminated after taking three hits. This low number of hits allows me to use my homemade cardboard casualty markers to track hits. They are a much better aesthetic than using dice or markers to track hits.
|Hits are tracked by cardboard casualties.
Details of how I made the markers are made can be found here.
After quite a few Medieval games I now have an English Civil War game setup for a change of period.