In this game I decided to make a modification to the shooting rules. This was aimed to benefit the effectiveness of units with fewer hits. So, units with four or more hits subtract one from the shooting dice. I did consider units with three or less hits having the option to re-roll hit dice when shooting, but stuck with the subtract one option for this game and may try re-rolling option in the next game.
Anyway, onto the pictures and game report...
| French cannon fire is used to disrupt advancing British units in the opening moves. |
| The British quickly positioned their cannon and targeted the fort gates |
| Some well aimed shots quickly breached the walls |
| British light infantry move around the flank. |
| British units begin to advance upon the breach. |
| Highlanders advance as French units defend the breach |
| French right flank units continued to harass attacking units |
| The attack continues as French units put up a strong defence |
| Light infantry launch an attack on the cannon which was proving to be very effective in defence |
| The British cannon is under threat as shielding units are eliminated by French units |
| Defences hold firm |
| The light infantry attacks fail and British units prepare their final assault |
| The gallant French commander fell during the final assault, but other units within the fort took his place. |
| The assault continues and the defence continues to hold |
| The assault finally fails to dislodge the defenders and the British commander is lost with his unit. |



