Following my post on the campaign and reflections, in stepped Jonathan of Palouse Wargaming Journal with an idea described as a "solo campaign relay". What is that you ask? Rather than repeating the concept I now point you to Jonathan's post here which summarises the idea and how it works.
I think this will be a fascinating wargaming collaboration, presenting me with a variety of battles and a context to games I have no control over. While providing Jonathan with a board game style campaign where tabletop dispatches inform him of a battle's outcome.
|A recent game with an attack on a blockhouse (somewhat successful judging by the smoke).|
This can make the end of games a tad predictable. You know, eliminate one more unit and you win. So the alternative I am looking at using is this...
An army has resolve points. These are calculated by multiplying their number of units by 2. So an army of 10 units will have a resolve of 20. During the game whenever a unit is lost a dice is rolled and its score reduces the resolve. When the resolve reaches zero the army retires from the field of battle.
To add a couple of twists to the resolve:
- Whenever elite units (eg grenadiers) are eliminated two dice are rolled and their combined score reduces the resolve.
- If the commander is rated above average, then before the game a dice is rolled and the score added to an army's resolve.
- If the commander is rated below average, then before the game a dice is rolled and the score subtracted from an army's resolve.
I plan to test out this modification over the next few days.
Finally, a few more Sci-Fi skirmish figures are ready to leave the painting table.
|Some wild life to introduce into games.|