This game is part of a campaign relay and collaboration with Jonathan of Palouse Wargaming Journal who runs the campaign and came up with the concept. The game setup is described in my previous post.
British Orders of Battle
Commander: Johnson, (A0D1)
6 Militia Units (representing 2 Militia Regiments from the campaign)
3 Ranger Units (representing 1 Ranger regiment from the campaign)
1 Artillery piece which must remain within the fort.
Army Resolve = 10 (9 units plus 1 for Johnson's defensive quality of D1)
French Orders of Battle
Commander: Rigaud (A0D1)
6 Regular Units (representing 2 Regular Regiments from the campaign)
Army Resolve = 10 (9 units plus 1 for Johnson's defensive quality of D1)
On to the game report...
Start of the game |
Turn 1 - The main body of French start to move forward towards the fort and militia. Trying to stay clear of the Ranger units deployed in the hills. |
Turn 1 - Ranger unit starts to move in to harass the advancing French. |
Turn 3 - Being out of musket range the Ranger units move out into the open to get into range. |
Turn 4 - As the advance progresses musket fire is exchanged and the French looking rather hemmed in against the river. The British commander seems to have taken the initiative in the battle. |
Turn 5 - The experienced French units musket fire began to tell on the militia units outside the fort and they began to retire. |
Turn 6 - The Rangers were proving to be remarkably annoying and were drawing the attention of French units away from the fort. As a consequence French lines were becoming fragmented. |
Turn 7 - The militia shooting had been effective early on, but they began to falter and were eliminated as the musket fire intensified. |
Turn 9 - Finally the assault on Fort William-Henry itself begins. The French Grenadiers were left behind to mop up or see off any remaining Ranger units. |
Turn 10 - Shaken militia retire behind the fort to avoid being eliminated and further impacting the British army resolve. |
Turn 11 - The last of British Ranger units are eliminated or forced to retire. |
Turn 12 - French attacks on the fort are now in full swing and soon to be assisted by their Grenadiers who are rushing up in support after eliminating the Ranger threat. |
Turn 14, 15, 16 and 17 - With the support of the late arriving grenadiers the fort is stormed and with the loss of those defending units British army resolve fails and Fort William-Henry surrenders. |
So a French victory with a smaller experienced force overcoming the larger British militia force who surrender the fort. All regiments involved in the battle were depleted, but not destroyed from a campaign point of view.
Quality beats quantity - another great report Peter.
ReplyDeleteIt certainly did in this scenario. Thanks.
DeleteGreat report. Interesting how the campaign has produced force organiztion that I don't normally see in one off battles.
ReplyDeleteIt was an interesting situation to play out. As you say not the type of game I would have considered with a one off game.
DeleteBattle looks splendid and a hard fought victory for the French. Excellent stuff, Peter!
ReplyDeleteIt is early in the war with the close of the 1755 campaign year approaching. Do you find the combination of translating campaign developments from board game to the tactical table enhancing your purpose and enjoyment of a miniatures’ campaign?
It was a fun game to play and unusual to be attacking with a smaller force against a larger force (on the tabletop).
DeleteThe two games have certainly provided the context (thank you) and some additional twists to consider such as commander with names and quality.
Are the regiment types and quality translating to your expectations from boardgame to tabletop?
Your battle results are fitting into the operational situations and narrative well. My primary objective is to provide a narrative and context for your battles. If we are accomplishing that, we are on the road to success.
DeleteI thought as I was reading, that the French had left it too late to assault the fort (I am thinking of 15 turn Neil Thomas). The right result in the end though, I think.
ReplyDeleteWhile my rules are heavily based upon OHW. I do not restrict the turns, mainly because I use slightly larger forces and my games mostly wrap up after 15-20 turns.
Delete