Oswego fort on the shores of Lake Ontario |
- How big to make the fort?
- Should artillery come with the fort?
- How best to reflect the commander quality from the campaign game on to the tabletop?
- Is open terrain all open?
- By what factor do I scale up units for an enjoyable game?
- How will I setup tabletop terrain?
The scaling up of units was quite simple to answer. By a factor of 3, I don't have enough units for a factor or 4. So here is the order of battle with the original campaign units in brackets:
- British - 3(1) Caynga war bands and 6(2) regular infantry. These come with a commander and trusted officer. Army resolve = 9.
- French - 3(1) regular infantry and 3(1) irregular infantry. These also came with a commander and trusted officer (which are part of my FIW house rules). Army resolve = 8.
Initial jottings for the game |
The attack quality was the one which had me stumped. In the end it required a new rule mechanism to be added to my FIW house rules. For each attack quality a commander can make a regular unit make a sustained attack which doubles the hits. The unit must be within command range (in an adjacent square to a commanders unit) and this sustained attack action use is limited to the value of a commanders attack quality.
So in this game the British commander Shirley with A0D1 adds 1 to the army resolve and cannot perform and cannot make any sustained attacks during the game. While the French commander Contrecoeur with A2D2 adds 2 to army resolve and can make 2 sustained attacks during the game.
Fort size and how many units may occupy it was another question. A quick search in google showed Fort Oswego to be quite substantial. This answered my questions and I opted for a large fort covering 4 tabletop squares and 1 artillery piece. This lined up nicely with the available French forces, allowing all 3 regular units to be placed within the fort and have irregular units outside the fort harassing the British.
The fort with gun. |
Your game layout and scenario look terrific! Rule amendments meld into the campaign quite nicely. Looking forward to seeing this battle play out.
ReplyDeleteThank you. In the throws of the game now and I hope to post game sometime tomorrow. Do have a question. How from a campaign game view do we translate tabletop casualties to your campaign game? From a tabletop point of view an eliminated unit has ceased to be effective, but has not necessarily been destroyed.
DeleteKeeping within the context of the campaign and the M&W rules, any unit not completely destroyed in battle returns to full effectiveness automatically afterwards. Destroyed units can return to the game as reinforcements later.
Delete