So having received the campaign situation and orders of battle, it was time to setup the tabletop for the Second Battle of Fort William-Henry.
Setup for the 2nd Battle of Fort William-Henry |
British
Commander Monckton (quality A2D1)
3 (1) Ranger units
3 (1) Regular Infantry units
6 (2) Militia units
Army Resolve (AR) = 13 (12 units + commanders D1)
British units - I don't have a lot of units painted as militia so for this game I am using frontiersmen to represent militia units in this game. 1 campaign regiment = 3 units on the tabletop. |
No named commander (quality A0D0)
6 (2) Regular Infantry units (because they have 2 regiments - 1 unit of grenadiers may be selected)
They also get 1 artillery piece with the fort.
Army Resolve (AR) = 6
French units - 2 regular regiments represented by 3 units a piece. |
The one risk for the French is their army resolve of 6 which could be easily exceeded with 3 losses. So they will have to temper any plans involving an all out counterattack.
The British militia has its limits and they will have to rely on their regular infantry to storm the fort. Their commander's quality A2 allows them to double two attacks, which if well timed can help swing the battle's momentum in their favour.
French defensive positions. |
British forces take up position |
This looks good! Tactically, the opposite of the First Battle of Fort William-Henry. This time, a smaller, better, fortified force attacked by a larger, inferior quality force. Should be an interesting match up.
ReplyDeleteYes, I am looking forward to playing this game. Same terrain with quite a different force mix for attackers and defenders.
DeletePeter- I do like your terrain and setting out for the game- very appealing look about it all. Happy gaming. Cheers. KEV.
ReplyDeleteKEV - Thanks. Its a little bit old school and shows up well in the photos.
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