These extra figures will delay me finishing the project by a couple of weeks. At present I am painting at a rate of 1 unit per week (slow and steady). The fact that I am happily gaming with the existing units I have painted makes the painting effort easier as each new unit completed soon gets recruited into the existing armies.
My house rules are starting to become more firm and I am now moving into the “rules tinkering” stage. As per usual the rules are aimed at playing a game with one hour and are inspired by One-hour Wargaming pike and shot rules. I have stuck with using D3 dice (1,1,2,2,3,3) for combat as I really like the concept of a unit’s combat outcome being treated as: below average, average or above average.
|The arrival of cavalry|
At the start of each game turn both players roll a D6.
- The player with the lowest score goes first and is able to activate half their units, rounding up any fractions.
- The player with the highest score goes second and is able to activate all their units.
- Whenever scores are drawn there is a lull in fighting and both players can only activate their commanders.
This mechanism creates opportunities for one side to activate some units twice and capitalise on a situation, or be at the disadvantage by going first a few turns in a row. This second point lead to an optional rule whereby players are allowed to re-roll their turn dice. The number of time they could do this during a game would determined by their commanders ability. The greater then ability the greater number of times they can re-roll.
I will cover the other rules over the next few posts as the rules firm up.
|A grid-based game|