The game has Union forces making a morning attack on Green's Farm where Confederate forces have taken up some hurried defensive positions to block the Union advance.
|All ready for a game|
- 2 Commanders (1 on-table and another 1 off-table ready for promotion rule)
- 1 Cavalry unit
- 1 Artillery unit
- 4 Infantry units
- 3 Commanders (2 on-table and another 1 off-table ready for promotion rule)
- 5 Infantry (a Zouave unit is part of the 5 units and is why Union forces have 3 commanders)
- 1 Cavalry unit
The Union plan was quite simple. Push up into the central woods and move the cavalry around the flank to keep as many Confederate units in position while making the main assault on Green's farm with the remaining 4 infantry units.
|Planned Union moves|
The Union assault progressed well. While one unit was disordered and retreated the gap was quickly filled by reserve infantry lead by a commander. Soon the combined shooting from two commanded units took its toll on the defenders of Green's farm who retired disordered, only to be replaced by infantry reserve with commander.
The Confederates desperately wanted a rally command event, but instead got additional moves and shooting. While extra shooting and moves are always helpful in a defence, it did not stop their disordered units retreating off the tabletop and into the elimination pile.
|Early stages of the assault|
|Confederate reserves quickly move up to fill the gap caused by disordered units retreating.|
|An extra command event move allowed Confederate artillery to move up into canister range and shoot in one turn. Rallied union units can be seen entering the assault again.|
On the Union right flank a swift advance had allowed the Union cavalry to race forward and surprise their Confederate counterparts. Soon the Confederate cavalry were under pressure which drew in infantry from the nearby woods. This action quickly escalated with Union infantry emerging from the centre woods to join the action.
|Union cavalry occupying and distracting Confederate forces|
|Action in the Union middle and right flank where infantry charge out of the central wood.|
By noon Union forces had successfully taken Green's farm. It had not been easy and required a number of assaults. Being able to rally their disordered infantry before they retreated off the tabletop allowed then to be used again later waves of attack on the farm. On the right flank Union forces eventually forced back the defenders around the woods.
A Union victory.
This game was the third time I had played this tabletop setup and has resulted in sorting out the disorder and rally rules to a point where I hope the balance is right.
|Green's farm is taken|
As I was preparing the tabletop it soon became evident the roads I have were too wide for 15mm units. So out came the oil based pastes again to spruce up the roads (see previous post on use of oil based pastels).
|Comparison of roads with and without oil based pastels|
|Example of oil based pastels on wooded areas...|