Armoured Cars
Movement: 9" + score of an average dice. If not on the road, roll a normal dice (D6), a 1 or 2 means the armoured car cannot move. This reflects their unreliability.
Shooting: D6-2 hits with 6" range.
Heavy Tanks
Movement: 3" + score of an average dice. Before attempting to move roll a D6, if a 1 or 2 rolled, then tank cannot move. This reflects their unreliability.
Shooting: D6+2 hits with 6" range.
Medium Tanks
Movement: identical to heavy tanks.
Shooting : D6 hits with 6" range.
Pioneers
Must be attach to an infantry unit until used. They take 2 moves to set up a pontoon bridge.
Howitzers
Movement: 3" + score of an average dice.
Shooting: 24" range D6-2 hits with no cover saves allowed, to reflect their shell's high trajectories and steep angle of decent.
Splendid scratch builds - yes, the British Heavy Tank looks excellent- well done indeed. KEV.
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