For this phase of the campaign, we have a Tyranid force led a warrior prime pushing along a road leading from the established bridgehead. In their way is a small contingent of the Planetary Defence Force (PDF) supported by Space Marines led by Commander Bariel, who has taken over overall command and is launching a counterattack to thwart the Tyranid advance.
The scenario selected with a dice roll is #6 from One Hour Wargames.
Imperial Force (Planetary Defence Force and Space Marines)
1 x PDF squad found manning the barricades1 x Tactical squad plus Rhino
1 x Tactical squad
1 x Razorback with high impact weapons (lasgun)
Commander Bariel (5 character points) with tactical weapons
Chaplin Tolecius (5 character points) with power assault weapons
Librarian Cashrel (4 character points) with tactical weapons or psychic weapons
6 units were laid out as described in the scenario. The seventh unit was then diced for to determine area if positioned on the flank or with the barricade.
Tyranid Force
Warrior Prime (5 character points) plus Tyrant Guard (droid ability)Carnifex (3 points) with power assault weapons and Hormagaunt Brood
Carnifex (3 points) with support weapons and Hormagaunt Brood
1 x Genestealers Brood
1 x Gaunt Brood (cloaking ability)
1 x Raveners
1 x Hormagaunt Brood
The selection went well for the Tyranids with picking up two Carnifex units with supporting Hormagaunt Broods.
The Game
The game starts with most of the Tyranid forces moving down the road towards a road block of manned by PDF, Space Marine Tactical squad and Commander Bariel. The remaining Space Marine units are spread out down the right hand side of the board. The Tyranids have two units, Genestealers and Ravener Brood, still to arrive by deep-striking into any open square and stealth to arrive on any table edge.Game setup |
Imperial forces rat the barricade readied themselves for the coming assault |
A sortie from the barricades by Space Marines engaged with the advancing Tyranid units. Using the rule for roads which allow ground units to move and attack as one action.
Deep-striking Ravener Brood appeared and attacked the Razorback which survived the attack and quickly retired towards the barricade before any damage was done. Support fire from the Librarian and from the barricade started to whittle down the Ravener Brood before Commander Bariel led an attack to finish off the Ravener threat.
Space Marines getting the better of their opponents |
Genestealers arrive probably 2 turns too late to turn the battle |
Game end with the elimination of the Genestealers |
Summary
Tyranid deep-striking and stealth units arrived too far apart, turn-wise, allowing Imperial units to gang up on them and deal with the treats one at a time.Commander Bariel after this victory will continue in overall command and is looking for the next counterattack opportunity to bottle up the Tyranids.
Unit of the Game
The unit of the game was Librarian Cashrel who's psychic powers eliminated a Carnifex and helped in dealing with the Ravener Brood.
Librarian and body guard (used to represent character points) |
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