|The game being played is the counterattack on advancing Commonwealth forces (red arrow)|
|Game set up|
It was going to be one of those campaign games where the game result was going to be a forgone conclusion. The only highlight for the defenders was the attack was starting late in the day and a delay in re-enforcements for the attacker could mean some of their forces would not participate in the game other than to secure terrain close to their base edge.
|Attacking motorised and mechanised German forces push through the centre splitting the defending force.|
|Game end an easy win to the attackers|
After this game I am having some thoughts for future campaign rule adjustments. Particularly for a game like this where Commonwealth forces had very little hope of a victory against the attacking Germans. At the moment games are decided by points for terrain occupied or controlled. It's a simple win or lose outcome.
I am now considering having a win and outright win. An outright win would be where one side has double the terrain points of the other. In this event the loser would lose campaign supply points. So had that rule been in place for this game, the Commonwealth forces would have been be prepared to sacrifice some terrain in an attempt to hand on to key terrain to avoid an outright loss. Hopefully making for a game which both sides had something they could get out of the game.