Wednesday, 31 August 2016

ACW One Hour Wargaming

Seeing I had unpacked my American Civil War miniatures, it seemed like a good idea to play a few more grid-based games before packing them away. As I have a few commander figures I thought I would introduce them into the game and tried the ACW rule additions proposed on the  Commander - compact wargames site click here.

Early stages of a grid-based game
In addition to adding to the One-Hour Wargames rule I also thought some adjustments to activation and combat would be fun. Here are the gist of the rules which I will be writing up after a few more games are played.

I don't enjoy tracking 15 hits on units either on paper or with dice behind the unit. I invariably forget to move the dice with the unit or knock them to a different number. I prefer for each unit to have 6 hits before they are eliminated. With the current basing of my ACW figures I can accommodate 6 hits by removing figures and no dice to track hits. Hurray!
An infantry unit no losses
An infantry unit with 1 hit sustained. All hits represented on the back row.
A zouaves infantry unit represented by three rows.
So when shooting - roll 2D6 for the OHW D6 results, 1D6 for OHW D6-2 and 3D6 for OHW D6+1. A really nice approach found on The Stronghold Rebuilt click here.

All units hit on a 4+ roll. When shooting at units in cover, then the shooting range is halved. This forces the attacking unit to close with defenders in cover taking more hits in the process.

The game was played in a series of turns with control passed between players as they roll for the initiative and the player with the highest gets to activate a unit. Until all units have had an opportunity to attempt an action.

My next book to read is "Rally Once Again" by Paddy Griffith.


2 comments:

  1. Great to see the 15mm Minifigs ACW Armies out and gaming - they look great- have fun Peter. Regards. KEV.

    ReplyDelete
  2. It has been so long since I used them in a game, probably 1989 when I lived in the UK. I am in two minds on whether to rebase then and will try using them as they are for the present. Regards, Peter

    ReplyDelete