Game one saw Commonwealth forces launching an attack on a built up area. In the opening moves they quickly secured the first set of buildings and pushed in to the surrounding woods on the flank. Alerted to the attack, German reserves quickly arrived and the armoured advance stalled.
At the end of the game Commonwealth forces were able to hold on to their gains in the face of determined German counterattacks as secure a narrow victory.
|Commonwealth tanks and armour infantry rapidly advance|
|German reserves arrive to stem the allies advance|
|A counterattack attempts to dislodge the attacking forces|
|Commonwealth forces successfully hold off German attacks as night falls|
|The reserves for both sides lined up waiting to join the game|
|Air support eliminates a Jadgpanther at the start of the game|
|Heavy fighting as German defenders protect their left flank|
|Commonwealth tank units secure the hill|
- Sorties occur during the Artillery & Mortar phase.
- Aircraft sorties can only attack unit’s that are not purely infantry, so tanks, guns & any motorised infantry may be attacked.
- Identify the unit to be attacked anywhere on the table & roll 1D6. A score of 5+ and the unit is eliminated.
- If there are enemy AA guns within 2 squares of any unit being attacked, then on a score of 5+ a unit is only disrupted and not eliminated, unless it is already disrupted.
- AA guns may not be attacked by aircraft.
- When attacking if a 1 or 2 is rolled the aircraft is disrupted. Disrupted aircraft cannot reorganise, but may continue to make sorties until eliminated with a second disruption.