This weekend I went shopping with the wife to a craft and material shop. I often tag along as I often find I can pickup one or two modelling items. This week they had plastic and material flowers on sale. In the past I have used these as vegetation for my science fiction terrain, so it is always worth while having a look for something new. This week I found a fake plant I can use as an alien tumbleweed. All that was required was to pull off the fake seedpods.
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Fake Seedpods as purchased |
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Once removed from their stems the seedpods become alien tumbleweed |
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The alien tumbleweed also sticks nicely together in clumps if required |
I also picked up some cheap skulls from the halloween section which I will use in some 40K Chaos terrain feature.
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Not the best picture of the potential use of skulls |
The reason for all this SciFi stuff is I have been playing around with Tank on Tank rules (available for download
here from Lock 'n Load Publishing). I like activation approach used in these rules and so have been trialling this approach to activation with my W40K miniatures using a different combat mechanisms. So far they seem to be working out ok. I am still writing up my notes and will post the 1 or 2 page rules later this week, assuming they continue to work out with some more play testing.
I am also very tempted to collect some western desert WW2 figures and tanks to use these rules on the table top. The rules use between 8 to 12 units so with a bit of unit variety this could work out to about 20 units per army to collect. Hmmm. Christmas ideas perhaps?
Peter,
ReplyDeleteYou have a lot going on there- from 40K, WH Fantasy, WW2...I'm battling with just one Project in 54mm...hats of to you for keeping is all balanced...do like the Florist 'Tumbleweed' Regards. KEV.
I generally have just one painting project. That being HYW medievals at present. I do on occasion fit in another model such as the Wespe recently to break it up. With Terrain I am always on the lookout and most often my purchases go into my terrain box for another day. The tumbleweed was instantly usable and a bargain at $4 from Spotlight. Next week I will be rotating back to WW2 gaming. Regards, Peter
ReplyDeleteThe Tank on Tank activation system is an extremely simplified version of that used in Blucher. Both give you a store of points to spend, but you don't know how many you have. It works very well.
ReplyDeleteIt's a odd armour game, though; everything seems to fire with the same 'strength', with only the target's armour value being a variable. I know its supposed to be light and fluffy, but ...
DeleteI have not had an opportunity to play Blucher yet. I am enjoying the uncertainty of action points in the games. The shooting without strength would be an area I could not resist modifying with a OHW style plus 1 for artillery on infantry, or AT on tank, etc. I am going to try the rules with my WW2 when I finish the current campaign.
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