This week I have continued testing and modifying my house ACW rules inspired by One-Hour Wargaming rules. These rules can be found on the page tab above. They include:
- The use of commanders to issue orders and increase infantry shooting capabilities with a risk of getting killed.
- Cover halves shooting ranges rather than adjusting to hit chances.
- Dicing for commanders to issue orders.
As with many of my attempts at house rules these are grid-based rules which use a 6" square grid.
My gaming table is 6' by 4' so I have a playing area of 12 squares by 8 squares. This is fairly close to Battlecry's gaming board 13 hex by 9 hex and most interestingly the large range of scenarios/maps freely available
here.
So I am now going to slowly work my way through these ready made scenarios having started with Second Bull Run, Virginia Brawner's Farm, August 28th 1862.
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Second Bull Run scenario converted to a square grid |
I started with a quick drawing of the Battlecry map converted to squares to assist with setting up the game table and placement of units. Fortunately I had just enough figures to field the required number of units. The game played quickly over about an hour.
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Opening moves |
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Confederate start to get the upper hand with support from their artillery positioned on the hill |
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The final moves as Union forces retire from the field |
Splendid - well thought out to fit 'Brawners Farm' Battle onto your Games table in 15mm- looks great! Regards. KEV.
ReplyDeleteI am sure I will be using more of the Battlecry scenarios and adjusting them to my square based table. If I get a new army I will probably go with 15mm models as they are quick to paint and provide good sized units. Regards, Peter
DeleteAre the rules still available - I can't see them as a tab at the top of the page?
ReplyDeleteCheers
Simon
Hi Simon, I have popped the rules back for a while. They are a variant of OHW. Cheers, Peter
DeleteI meant to ask if you had a view of scale/what units represented when you wrote the rules.
ReplyDeleteSimon
The rules are heavily based upon One Hour Wargames. I do not recall a scale of unit being mentioned. I am presently treating each unit as a brigade.
Delete