|Getting ready for another game|
Artillery, Light Infantry and Frontiersmen roll 1D6
Line Infantry and Militia roll 2D6
Grenadiers roll 3D6
Previously when a unit was in cover a 5+ was required instead of a 4+ to hit. The rule change will try the approach of always hitting on a 4+ regardless of cover and instead increase the number of hits a unit can take (absorb) when they are in cover. Once a unit has taken their limit of hits they are eliminated.
Militia - 4 hits in open and 6 hits in cover (Militia get cover when in fenced fields and buildings)
Artillery - 4 hits and 6 hits in cover (fortifications only)
Frontiersmen - 4 hits in the open and 6 hits in any cover
Cavalry - 5 hits
Light Infantry - 5 hits in open and 7 hits in any cover
Line Infantry - 6 hits in open and 7 in cover (buildings only)
Grenadiers - 7 hits in open and 8 hits in cover (buildings only)
This does mean units are required to remain in cover once they exceed the number of hits allowed outside of cover.
The intent of these rule modifications is to even up Militia and Line Infantry when there is cover available, and limit the effectiveness of skirmishing units (Light Infantry and Frontiersmen) out of cover to a role of harassment and delaying tactics.
|Next game in the AWI campaign with Militia convieniently placed in fields|