The armies sighted each other in the afternoon and deployed. From a gaming view point the Royalists, having the smaller force, were allowed to deploy on their tabletop side of choice. Placing half their units before Parliament deployed all their units on the opposing side. The remaining Royalist forces are deployed and they will get to go first in the turns and adjust their positions.
|Tabletop setup based upon the terrain cards (see previous post)|
|The smaller Royalist force chose the tabletop side and deployed.|
|Parliament deployed with all their cavalry on their right wing.|
|Royalist forces watch as Parliament prepare to launch an attack late in the day.|
The lateness of the day has reduced this game to 5 turns. On to the game report...
|Dragoons harass Parliament infantry as they cross the bridge.|
|Royalist cavalry move up to charge Parliament's cavalry as they cross the fordable river.|
|A surprise advance by Royalist forces places Parliament infantry under pressure as they cross the bridge to avoid taking any hits by fording the river.|
|A cavalry melee begins as Royalist cavalry try and drive their more numerous opponents back across the river.|
|At the Abbey bridge Parliament forces retire back across the river after suffering casualties and one eliminated unit.|
So as darkness closed in. The battle ends with Parliament having secured a position across the river on the Royalist left flank. With limited reserve cavalry Royalist forces decided to stay put for fear of having the army routed by roaming Parliamentarian cavalry.
Losses for this brief encounter are:
- Parliament - 1 infantry and 1 cavalry unit
- Royalist - 3 cavalry units
Both armies now redeploy using their existing unit positions. All remaining units reorganised (removing any hits) and are resupplied with ammunition.
|A smaller Parliamentarian force hold the Abbey bridge as most of the army has been redeployed across the river on the right flank.|
|Royalist reposition to protect their left flank and keep any remaining cavalry in reserve.|
|Parliament's right flank safely moved their infantry across the river under the cover of darkness.|
- Royalists will be able to resupply one of their "out of ammo" units during the game.
- Parliament's chance card is not really suitable for day 2, but let us assume their cavalry were not resupplied overnight and will have to revert to being gallopers (rather than trotters) and use the charge.
So what will day two bring?