|Parliamentarian units push across the bridge|
Parliament mirrored these deployments, hoping the cavalry would neutralise their Royalist counterparts, and their larger infantry force would be able to force a crossing and defeat the main Royalist body before taking Ponderbridge hamlet.
|Forces are deployed|
Parliament's commander wasted no time and started to march is forces across the West and East bridges.
|East bridge on the Ponderbridge Road|
|Royalist cavalry prepare to charge Parliamentarian cavalry as the cross the West bridge|
|One of many charges by Royalist cavalry which held Parliament forces at bay|
|Parliament beginning to gain a good foothold across the river|
|A cavalry unit can be seen moving across to support forces containing the Eastern bridgehead.|
|Royalist infantry, supported by cavalry, begin a push of pike with those Parliamentarian infantry which have successfully crossed the East bridge.|
Thoughts on the game...
1) Split forces limited the number of activations which is determined by the number of units a commander can see within 12 inches. This rule mechanism is aimed at limiting the level of coordinated attacks and hampered both sides throughout the game.
2) I modified the artillery shooting rule which no longer runs out of ammunition, but shoots now with D3-2 at ranges greater than half range and D3-1 at less than half range. If engaged in melee artillery are eliminated. I just need to update the rules and try out in future games.