|British Army Infantry|
This past weekend I have been playing around with my WW2 Western Desert project and the effects of introducing dust clouds to increase the sighting distance for moving vehicles and reduce the sighting for stationary units. This in turn led to adding 'brewing-up' rules for armoured units which both restrict visibility and also provide recovery objectives and victory points.
|Armoured cars move past some bowed up armour|
|An attack underway|
|Cards being used in the game rather than dice|