- Rules for Wargaming - by Arthur Taylor
- Military Modelling Guide to Siege Wargaming - by Stuart Asquith
- Osprey Warrior Series - Samurai 1550-1660
The Samurai book is for a future project I have planned which is still a few months away from starting. For the moment it will go into the cupboard until I get closer to starting the project.
The Guide to Seige Wargaming was a surprise pickup. While it does not come with any rules, it does provide an overview and advice on the following:
- The Nature of Fortification
- The Strategical View
- A Seige in Detail
- Sieges Through History
- Battles Fought to Raise Sieges
- Appendix 1 - Figures and Equipment
- Appendix 2 - Further Reading
It was almost a year ago a I played my last siege game as part of the French Indian War campaign. I am hoping to get a few more ideas from this book, such as a siege operation against a fortified house as part of an English Civil War game.
The Rules for Wargaming was first published in 1971 and its 60 pages are packed with 8 rule sets. I have vague memories of the book from a long time ago, when I borrowing it from a wargaming school friend. It is an interesting little rule book covering a number of periods:
- English Civil War
- Marlborough's Wars
- Napoleonic Warfare
- American Civil War
- Mechanised Warfare
- 18th Century Naval Warfare
- Modern Naval Warfare
- Air Warfare 1914-1918
The rules themselves aim to remove chance from the tactical actions on the tabletop. For example, in shooting units cause a set number of casualties based upon the firing unit's strength. The book encourages the use of campaigns and map moves preceding the game. Incorporated into the campaign approach is weather, which is determined by the roll of dice, along with unit condition and a general's quality which are effected by the last game played, either positively of negatively.