Friday 19 August 2022

A Remote Wargame - The Battle of Bassignana 1745

This Friday I played a remote game, the Battle of Bassignana, hosted by Jon of https://palousewargamingjournal.blogspot.com. From memory this is the fourth remote game I have played with Jon who has an excellent setup with cameras and he is well practiced in hosting these games. The last game we played was some 6 months ago - time certainly flies.

Initial positions with the French-Spanish attacking forces at the bottom and the Austrian-Piedmontese defending forces scattered across the hills. (Photo and labels by Jon as part of the briefing notes.)

The briefing notes from Jon (including the setup photograph above) has the battle beginning with the Austrian-Piedmontese army thinly positioned strewn along the high ground on the banks of the Tanaro River. The French-Spanish are lined up and ready to attack from the south. 

Historically, the French-Spanish force, commanded by Maillebois, were victorious. They attacked the Austrian-Piedmontese centre positioned on the hill and after some tenacious defence the Austrian-Piedmontese position was split and forced to retire to avoid being trapped.

No game photographs, but the red arrows show the advances made by the attacking French-Spanish forces.

Playing the French-Spanish I opted for the historical approach of attacking the centre hill.  The left side of the attack was halted by Piedmontese guard and grenadier units, but elsewhere the right side of the attack made early and steady progress assaulting the centre hill and Bassignana. By game turn 7 the French-Spanish had secured the centre hill and Bassignana town. The remaining Austrian-Piedmontese forces were mostly in disarray.

The position at game's end

After game discussions...

The defending Austrian-Piedmontese are always in a difficult position with no obvious defence other than hold on and hope. Their best guard and grenadier troops are on their right flank rather than the centre and a little way off from the main attack.

The rules used were Jon's variation of "Fields of Honor" wargame rule which dice to determine the order of play and tokens are drawn for activation. When you side's token is drawn you can activate any one of your commands. At the game's mid-point Jon mentioned grabbing the initiative can be quite key. This was quite prophetic as I was to gain the initiative in the next two turns and was also able to move multiple commands in succession. This allowed for some very successful French-Spanish assaults which finally broke through in the centre and left wing and was the game's turning point.

One thing I have noticed in the handful of remote games I have played. Is I tend to be more decisive than with face-to-face games. I think this may be due to not always being able to distinguish the tabletop units, other than artillery, cavalry, and infantry. You just see the block of troops and when attacking a position you get all units to pile in, no finessing here.

A thank you to Jon for hosting such an enjoyable game. Three hours went by very quickly.

Next up...

The next post will return to the WW1 Palestine campaign where the Egyptian Expedition Force recently lost its first battle trying to breakthrough the Gaza defensive line and are now regrouping for a second go.



10 comments:

  1. Peter, you handed the Piedmontese a decisive loss. Your attacks were focused, relentless and successful. Well done! Maybe next time, I can even the score? We really should not wait six months between games. At least I did not lose King Emanuele this time but it was not for trying!

    I wonder if others play more agressively in a remote setting than they do in a F2F contest? Interesting observation.
    Thank you for an enjoyable game.

    Now, back to your regularly scheduled programming...

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    1. Thank you Jon we certainly should not wait six months.

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  2. Great looking game and obviously was fun for all. Good to get a win as well!
    I guess you cant do any premeasuring when it is on a screen so you just have to make a plan and go for it. And a bit of luck with the initiative never hurts. 😊

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    1. While there was no remeasuring, Jon did give warning when moving into shooting range.

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  3. I reckon remote games encourage players to develop and overall battle plan and stick to it. Fiddling with individual units on a turn by turn basis remotely is more onerous remotely so minor adjustments are often not bothered with.

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    1. Yes, you do tend to stick with the plan and there is definitely no minor adjustments.

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  4. 4 games with Jon? You lucky guy.
    Interesting observation about remote gaming. I would wager that one feels less in control and therefore less responsible for what actually happens so less pressure to make the right choice. But that just sounds like pop psychology. 😀

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    1. Gaming remotely does distance you from the details. For example, you notice the loss of units rather than the hits on individual units. Taking an overall view rather than zooming in on individual units.

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  5. That's a really interesting observation about remote gaming Peter. Could be that it better represents the position of the historical commanders?
    Regards, James

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    1. Quite possibly, you have to stick with your plans and move groups of units. The rules Jon uses have group activations which also emphasise more of a commanders view.

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