Because of the large 12" square grid I use with my SciFi terrain (and with no desire to rework my terrain). I chose to have all movement of one square and differentiate between fast and slow units by allowing fast units to move and make an attack as part of one action. Slow and normal units can only move or attack, but not both in the same action.
Unit stacking has been introduced. Enemy and friendly units are allowed to occupy the same square. Each side can have up to 3 friendly units in the same square at the completion of an action (excluding Flyer units which do not count towards stacking limits). This way it is possible to have 6 units in a square, 3 from each side. Units may not leave a square occupied by enemy units unless they are flyer units or all enemy units are pinned.
![]() |
| A gridded table set out - the 12" squares can just be made out |
![]() |
| 3 Guard and 2 Ork units in close combat within one square |
After a couple a test battles, I'm finding the rules seem to be working and providing an easy flow. Link to rules in top right of page if interested in the gridded ruleset. I can now start planning that mini-campaign I mention in a previous blog.
























