The first game was a close run affair with the defending Commonwealth units putting up stiff resistance on a tabletop layout with a town centre being a key feature.
|The start of the game had German infantry forces advancing|
|Mid-game had Commonwealth forces were under pressure, but holding firm with their reinforcements|
|Towards the end German heavy tank (Panthers) reserves turned the tide of the battle with most AT units having been eliminated by infantry attacks earlier in the game|
In this game saw the first use during the campaign of strongpoints and minefields (which only German forces can use). The rules for minefields are:
- Units must use all their movement allowance to move into and out of a minefield
- When attacked in a minefield the attacker gets to re-roll failed hits.
While a strongpoint is treated as a stationary heavy tank and attacks as armoured infantry.
|Strongpoint and minefield|
This coming week will see a couple more WW2 games, but I will be switching back to Sci-Fi for a couple of games as I complete some more 40K Chaos units. An army I have been building up slowly over the last 18 months, and will want to see the completed units in action on the table. Whether I use the modified Swatters or my house OHW rules is yet to be determined.