My immediate thoughts were to do the opposite of what I currently do, which is to increase the terrain features in the centre 16 squares based on the campaign map area being fought over (The rules for this are in a series of posts call WW2 mini-campaign). Thereby, reducing the potential clutter of some types of terrain, particularly woods, in the centre of the board.
|Beginning the setup of terrain using a random method|
|Two open terrain features are randomly laid out first. Their centres must be within the marked centre area.|
|The remaining terrain is all randomly positioned anywhere on the table with one field allowed in an open terrain feature.|
The other ingredient is the order of placement: 2 x open terrain, 1 x roads, 1 x buildings, 2 x paired fields, and finally 8 x woods.
I will need to consider other features such as marsh, ravines, roads, etc. Along with the numbers of features allowed.