|French defenders of Fort Stanwix prepare for an attack|
Commander Loudoun (A0D1)
6 (4) Regular Units
1 Artillery Unit
Army resolve = 8
Commander Drucour (A0D1)
3 (2) Regular Units of which 1 can be a Grenadier unit
1 Artillery Unit with fort
Army resolve = 5
In previous games I have been able to field 3 or 2 units for each campaign regiment (shown above in brackets). However, I lack sufficient British regular units to do this, I only have 7, and so for this game I am using a factor of 1.5.
|British units take up position ready to launch an attack on the fort with no French units outside the fort.|
|Fort artillery open fire as units move into range.|
|British units start to take more casualties as they come into musket range.|
|British forces quickly recover and the attack pushes ahead with their grenadiers pushing around the side. While the grenadiers were proving good shots their counter parts were rolling successive 1's.|
|The British assault finally fails after poor musketry made little impact upon the defending French.|
A series of poor shooting D3 dice scores over a few turns were the downfall for the British attack. Maybe it was raining and units in the for were able to keep their powder dry?
This game also saw the second use of amended rules for units defending a fort. Previously defenders of a fort could re-roll the shooting D3 dice, but now get a +1 to their score if the range is 1 square (a target is adjacent).
From a campaign perspective the British left the field of battle with only 3 regiments of regulars. The assault proving quite costly with the loss of 1 regiment.