|A view of the tabletop setup|
|French lines prepare for battle|
|British units arrive|
Order of battle:
French - Commander Dieskau (A2D2)
4 (3) Regular Units
2 (1) Militia Units
1 Artillery within fort
Army resolve = 9 (7 units + 2)
British - Commander Monckton (A2D1)
7 (5) Regular Units
1 Light Infantry Unit
1 Artillery Unit
Army resolve = 10 (9 units + 1)
Both commanders have A2 qualities which allow them on 2 occasions to double the shooting score of any unit adjacent to them. The defence quality of Dieskau (D2) almost levels out the army resolve between the two forces.
This is quite a large battle and I have a limited number of units, so campaign forces have been loosely factored up by 50% and artillery added for both sides.
This game will be played over the weekend as time is running out tonight.
The painting table has seen a couple of additions for a future siege game...
|A couple of balsa wood mortars|
|Cheval de Frise - round wooden dowel and toothpicks|
|Additional defences thrown up to help defend the breach|
|The Cheval de Frise fits quite nicely to show repairs|