|The tabletop is setup for the next game - Battle of Fort Oswego|
- British commanded by Amherst (A3D1) with 1 Regular and 2 Militia regiments
- French commanded by Drucour (A0D1) with 1 Regular regiment. They also get an artillery piece within Fort Oswego.
In this game I am able to field on the tabletop 3 units for each regiment. Both forces have commanders with (A) attack and (D) defence capabilities. I originally at the start of teh campaign games had the defence capability adding to the army resolve and the attack capability reflected as additional attacks by units adjacent to a commander. During the games I have a tendency to forget about the attacks, so in the last game I just added all the capability scores into the army resolve. Not a satisfactory approach.
After some discussion with Jonathan on how the board game Montcalm and Wolfe treats commander capabilities. I plan to take a similar approach with this tabletop game. What this means is French commander Drucour (with D1) who is defending can increase the capability of one regiment's units. For the game this means a regiment can take additional hits before being eliminated. Whereas, British commander Amherst as the attacker with A3 can increase the capability of 3 regiment's units.
|A quick sketch of the tabletop and OB|
|French prepare Fort Oswego for attack|
|British forces arrive.|