|Spencer Smith hit the tabletop again. This time its Napoleonic.|
|French move up with reserves represented by the standard (more about that later in the post).|
|The French centre with reserves (again marked with a standard).|
In the rules reserves are represented by a standard which is attached to a unit. Up to 3 reserves are allowed in a game which can be anywhere, but typically are positioned on either flank and in the centre.
|Reserves well positioned to support. The removal of the 5 hits seems most likely.|
|Reserves can be seen in support of a French attack|
The reason I quite like this approach is it means the timing of reserves is important. Feed them in too early and you don’t get the benefit. For example, sending in the reserves to relieve a unit with 5 hits is much more beneficial than one with just 3 hits. However, leave it too late and the unit may be eliminated.
Alternatively you can throw in the unit with attached reserves (standard) as a shock force to break an enemy line. Commit the Guard! Using reserves on the attached unit itself as and when hits mount. Quite effective when used with a guard unit.
Rather than these rules I suppose I could deploy another unit on the tabletop and have another unit held in reserve. However, this approach does force me to use and deploy reserves.
|A final photo of some artillery units|