|Royalist artillery open fire at visible units. The bulk of the Parliamentarian centre remain behind the crest of the hill to avoid being targets. While on their left the cavalry move forward.|
|On the far side of the table Royalist cavalry charge the advancing Parliamentarian cavalry, and on the near flank Royalist dragoons and cavalry move forward against the weaker Parliamentarian flank.|
|Cavalry on both flanks are fully engaged. Meanwhile Parliament centre remain behind the hill under cover from annoying artillery fire|
|On the Parliamentarian right the Royalist have gained the ascendancy and part of the infantry centre are moved to shore up the flank.|
|Royalist cavalry push ahead running into dragoon units positioned behind hedges|
|With supporting infantry and dragoons drive off the Royalist cavalry who were in a weakened state from their first clash.|
|On both flanks Parliament cavalry and dragoons are in control and Royalist forces are retreating except for their centre which remains in place.|
A victory to Parliament, probably a minor victory given the field was ceded to them.
|A map showing the deployment and thrusts (successful and not so successful) of each side|
I am currently reading "War Games" by Donald Featherstone and in particular the chapter "How to Start a War Game" has taken my interest. There are some interesting rule ideas for deciding when in the day the battle begins, which then dictates the duration of the game and how forces position themselves for the next day if forces meet late in the day. I plan to use some similar rules for the next game.