Friday, 9 August 2019

WW2 Campaign - Game 2

The second action of the WW2 campaign saw an attack on "B" company who had taken up position at the Chateau.
Campaign map - showing the advance on the Chateau (light blue arrow)
Using the map as a guide the tabletop was setup.

Section of the map
Tabletop layout
Forces involved...
Guards units - 1 mortar section, 1 M10/Achilles troop, and 3 infantry units (representing "C" company)
Panzer Grenadier units - 1 x Engineer unit, 1 tank destroyer unit, and 3 armoured infantry units
A summary of the game which begins with Guard units taking up defensive positions. Their orders are to delay any advance, then fall back.

Panzer Grenadier forces advance quickly towards the Guards defensive positions
Both sides take casualties
First blood goes to the guards as the German tank destroyer unit is eliminated
The guards M10 unit successfully retires, but an infantry unit was not so lucky and was eliminated.
Guards prepare to fall back in an orderly manner
Guards continue to fall back
A German advance while stalled briefly will continue. The Guards did well to eliminate the tank destroyers, while sustaining the loss of only one infantry unit.

7 comments:

  1. Splendid looking games/campaign Peter.

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  2. I'm interested in how you generate the German advance. I got the initial random shuffling with blank unit markers and how - I assume- they just advanced into the first row of squares. The question is what determines how they move after that?
    I do like the way this delaying action has traded ground in return for inflicting losses on the Germans.

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    Replies
    1. Hi Rob - I will post something with the next campaign move. I suspect there will be a few more elating actions to come.

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  3. Some fairly strenuous skirmishing going on to begin the operation. The Germans probing for a weak point in the Allied line maybe?

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  4. The original campaign as described in War Game Campaigns placed a lot of emphasis on reconnaissance and communications and their problems. The attacks on either flank suggests the opponent (dice) may have found a weak spot.

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