Campaign map - showing the advance on the Chateau (light blue arrow) |
Section of the map |
Tabletop layout |
Guards units - 1 mortar section, 1 M10/Achilles troop, and 3 infantry units (representing "C" company) |
Panzer Grenadier units - 1 x Engineer unit, 1 tank destroyer unit, and 3 armoured infantry units |
Panzer Grenadier forces advance quickly towards the Guards defensive positions |
Both sides take casualties |
First blood goes to the guards as the German tank destroyer unit is eliminated |
The guards M10 unit successfully retires, but an infantry unit was not so lucky and was eliminated. |
Guards prepare to fall back in an orderly manner |
Guards continue to fall back |
Splendid looking games/campaign Peter.
ReplyDeleteI'm interested in how you generate the German advance. I got the initial random shuffling with blank unit markers and how - I assume- they just advanced into the first row of squares. The question is what determines how they move after that?
ReplyDeleteI do like the way this delaying action has traded ground in return for inflicting losses on the Germans.
Hi Rob - I will post something with the next campaign move. I suspect there will be a few more elating actions to come.
DeleteSome fairly strenuous skirmishing going on to begin the operation. The Germans probing for a weak point in the Allied line maybe?
ReplyDeleteThe original campaign as described in War Game Campaigns placed a lot of emphasis on reconnaissance and communications and their problems. The attacks on either flank suggests the opponent (dice) may have found a weak spot.
ReplyDeleteThe guards did their job!
ReplyDeleteThey certainly did in this game.
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