Monday, 19 August 2019

WW2 mini-campaign action report

The third game played this past weekend for the WW2 campaign sees a large force of Panzer Grenadiers attacking the Guards line of defence.

Action during the game
Campaign map
The orders of battle reveal the battle will be very lopsided, especially as the Guard's lack any AT support.
2 x tank troops, Reconnaisance company (1 x armoured car troop, 1 x armoured infantry platoon), and 1 armoured company (3 x armoured infantry platoons).
1 infantry platoon, armoured infantry company (3 x infantry platoons) and 1 mortar section.
Faced by a large force well supported by tanks the Guards planned to put up an initial defence and withdraw.
Deployment
Turn 1 - Panzer Grenadier units push forward quickly
Turn 2 - The Guards start planning an orderly withdrawal.
Turn 3 - The swiftly advancing Germans will make it difficult to withdrawal.
Turn 4 - Time to make a hasty exit
Turn 5 - The last Guards units leave the tabletop
The main Panzer Grenadier has now been identified and the Guards will have to adjust their defences to this threat in the coming campaign moves. This was a costly defence for the Guards who lost two armoured infantry platoons.

6 comments:

  1. An interesting twist. The campaign seems to be producing interesting situations on the table top. How are you feeling about it so far?

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    1. I am really enjoying the campaign, even the one sided battles, as the campaign context adds a lot to the actions on the tabletop. This is particularly so for these smaller games.

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  2. Ouch that stings! Where was the bl**dy RAF? All that armour moving out in the open should have given them a field day. Time for Monty to send a stiff letter to Tedder.
    Loving it - it's nice to come back home from work on a Monday to treat like this; great for my morale if not for the Guards. I can't wait to see how they configure their defence to cope as they're looking a bit flanked now... :o(

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    1. Now that it as been determined there is a full scale assault underway. Orders have been issues and the RAF have been called, without this support the Guards are in real strife.
      I am glad you are enjoying the posts.

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  3. Even elite troops can't do much against armour without some AT support! And it's hard to conduct a delaying action against a faster moving opponent! Has the British Commander miscalculated, or has he up his sleeve a Cunning Plan?

    I'm enjoying the narrative so far!

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    1. Thanks. I am not aware of any cunning plan and may have to rely upon blind luck at this point in the campaign.

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