Turns 1 and 2Both forces moved ahead along the road. American forces to seize and hold the hill and British forces to occupy the buildings. On the right flank Hessian units moved towards the far hill.
Commander resolve at this point was in favour of the American commander (7 points) as the American cavalry had positioned itself on the far hill. British resolve stood at 5 points with the occupation on the buildings.
|Turns 1 and 2 as forces advance to occupy key terrain features to boost their command resolve.|
Turns 3 and 4
The exchange of artillery fire began with American artillery shelling the town and one of the British batteries targeting infantry positioned on the hill.
On the far side two units of Hessians saw of the cavalry who wisely retired. The seizing of the hill added to the British commander's resolve. However, the lost of the hill did not dent the American resolve as losing key terrain features does not impact the resolve points. (The rule assumption is if the feature was important to a force they would fight for the feature and have lost resolve points with unit losses.)
British resolve was 6 and American 7.
|British artillery firing upon the hill in turns 3 and 4.|
Turn 5 and 6
American forces consolidate upon the hill, while British forces are delayed due to poor order point dice rolls and bad positioning of the commander (who stopped for refreshments).
Artillery units on both sides continued to shell enemy units.
|American forces wait for the slow moving British units.|
Turn 7 and 8
The battle started to hot up with the British line finally engaging the waiting American units. In the British line are the Grenadiers who supported by effective artillery fire charged down the road and eliminated the defending American unit. (In the rules only Grenadiers and cavalry can charge.)
American cavalry were quickly moved from the far flank to counter the treat in the centre. The American commander is reluctant to advance his militia who are well positioned to gain cover in the fields.
Resolve - British = 6 and American = 6
|Turn 7 as battle lines close.|
|Turn 8 has Grenadiers successfully charging down the road.|
Turn 9 and 10
Both infantry lines continued to exchange volleys of fire. British shooting was proving to be a tad more accurate and caused the loss of an American unit defending the front of the hill. But not all was going their way. The cavalry charged into the Grenadiers who were still disorganised from the charge and eliminated them.
The positioning of American artillery was starting to prove a problem, they could only support one side of the engagement on the hill (which was blocking line of sight). The British on the other hand had split their artillery who could support combat on both hill sides.
Resolve - British = 5 American = 5
|The battle hots up with casualties on both sides.|
Turn 11 and 12
Things were starting to turn ugly for the American forces. Their cavalry with the bit between their teeth after eliminating the Grenadiers, charged on into the British line and were themselves eliminated. Solid shooting by the British eliminated another unit and allowed them to gain a foothold on the hill (and another commander resolve point).
Resolve - British = 6 American = 4
|Turn 12 saw the British advance on to the hill|
Turn 13 and 14
The British ascent of the hill was short lived as their attack was spent. However the hill's defence had cost the American commander dearly with most of his line infantry lost or with many hits. As much as the American commander rallied the units, accurate artillery fire disrupted his efforts.
In the centre the Britsh line advanced and other than skirmishing from the Frontiersmen they were now ready to push ahead.
Resolve - British = 5 American = 3
|The successful American defence of the hill was to prove costly in the long run|
Turn 15 and 16
Both side exchange volleys and losses, while British artillery continued to pound the remaining American units on the hill.
At turn 16 - games end - British resolve was at 4 points and American at 3. So a British marginal victory, reflecting they still had available 7 infantry units and 2 artillery units vs. 4 infantry units and 2 artillery units.
|Depleted units defend the hill|
|Final view of the game|