Saturday, 7 January 2017

The World is Flat

This week has seen me continue with building up of my Saxon and Norman armies using paper soldiers. The method for making them is here. I now have enough for a One-Hour Wargame after just over a week of making them, but I do need to continue making them as my aim is for 25 to 30 stands per army. Not forgetting I have also to make up some Vikings.

Norman Army (enough for a OHW)
Norman Cavalry
Norman Spearmen and Crossbows
Saxon Army
Saxon Archers
The armies line up - a view from behind the Normans
One of the advantages of paper armies is they pack up quite compactly into one box. There is no need to be overly careful with them, plus they weigh next to nothing!

They pack up small
I am trying to make very quickly a medieval ship for a short campaign of 6 battles using Lion Rampant rules. This is to help complete one part of the 6 by 6 game challenge set out by Kaptain Kobold (here for details).

The beginnings of a Medieval ship
The ship is really only going to be used for scenery, but while the world if flat for my modelling I though I would continue the theme. There will be more on my success or failure with the ship in coming posts. So coming back to the medieval campaign. My intention is to use the Agincourt campaign described in Donald Featherstone's as background to creating a 6 battle campaign.


I intend to convert the associated map into a point to point campaign map where the English army try and make it back safely to there ships before being cut off my the French forces.

The original campaign map


6 comments:

  1. Thank you. And they are quick to make and get on the table top.

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  2. I wonder whether a point to point system for that map will work, It doesn't look like there is not enough space for many locations which may result in comparatively too many choke points.

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  3. sorry, that sentence actually made sense BEFORE I pressed the publish button - doh. Basically, can enough locations be squeezed onto that map to make out-running possible?

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    1. The campaign will be a bit of a race with the choke-points forcing the English to engage in rear guard battles or skirmishes to buy time for their baggage train. The other decision making will be choice of route with some chance events on possible routes. For example, should the English take the beach route and risk having their baggage bogged? Or should they take a more direct line and risk getting harried from a well placed castle (or keep). Go near villages and the French can field more levy troops. That is my line of thinking at the present.

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    2. Looking forward to it.

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