The penultimate action has a small and well armoured German force advancing upon a small Guards force before it was able to retire as ordered. Air support had been called in and was available.
|Air support arrives early and quickly deals with some armoured infantry outside of AA cover.|
|The Guards ground forces are easily dealt with as air support has a final attack run.|
|Campaign map showing the above action circled in blue.|
|Panzer Grenadier moves|
|Units deployed on the tabletop.|
|German armoured infantry push up on the flank.|
|The Guards tank troop respond to the flanking move and the German tank troop advances to become involved.|
|The Guards's tank troop is eliminated, but not before inflicting damage to both the armoured infantry and tanks.|
|The German tank retires to a defensive position. With only an armoured car section and mortar any attack on the remaining tank would be futile.|
Looking at the available Panzer Grenadier units they could certainly push ahead with their tank troops, but without many infantry lack the ability to hold any gains. Remaining units:
- 2 mortar sections
- Mobile AT section
- 2 AA sections (one being an 88mm)
- 2 tank troops
- AT section
- 1 armoured infantry platoon
During the course of the breakthrough as they pushed southwards. Over half of their units were lost or rendered ineffective.
A win for the Panzer Grenadiers who had to breakthrough. The next post will cover the rules used and any other thoughts on what worked and did not work in the campaign.