|Game in progress|
At the start of the game agree on the number of aircraft sorties allowed to occur. During the Artillery & Mortar phase the controlling player can roll 1D6. If a 5+ is rolled a sortie occurs. During each turn a player can roll for a sortie until they are all used or the aircraft is eliminated by AA fire.
During a sortie aircraft attacks occur as part of the artillery & mortar phase. Identify two adjacent squares to be attacked anywhere on the table. For each square roll a D6 and for all attacks use the direct fire artillery on the combat table. If a 1 or 2 is rolled the aircraft breaks off & the attacks cease for this sortie.
If there are enemy AA guns within 2 squares of any unit being attacked, then a score of 1 or 2 results in the aircrafts elimination & all further sorties cease.
(For non-gridded wargaming see WW2 Rules tab above - aircraft can attack all units along a 9" straight line).
On the modelling side I have started on a couple of British motorised units using Airfix's WWII RAF Vehicle Set along with a scratch built pillbox. As my units represent companies in the rules I'm trying with my kit choices to get as much variety of vehicles as possible.
|On the workbench - Trucks and Pillbox|