This week I am trying to get a couple of WW2 games in as part of my campaign. For each game the terrain is randomly generated based upon the terrain type in the campaign zone (described in some posts a few weeks back). I am finding this approach to deciding the placement of terrain features is generating some very interesting tabletops to game over. The layout of the table is often such that I would never think of placing the terrain features that way myself. I'm now thinking I will continue to use this approach with some of my one off games, and to add a twist I will withhold one or two pieces of terrain which get randomly placed after troops have been deployed to create surprises.