|A town is positioned in the inner zone based on dice rolls (see previous post for approach for terrain placement)|
|Remaining town is added|
|Road rolled for North to South position|
|Fields are placed|
|All terrain features are placed and ready for a game|
The game is then fought with the available units and those coming on from reserves (the next post will cover this). The game ends after 15 turns. I am ignoring the game clock in my rules for this campaign.
After 15 turns the control of terrain features is used to determine the winning player. To control a terrain feature a player's unit must either: occupy the square or be adjacent to a vacant terrain feature with no adjacent enemy units.
Terrain features are worth different points:
- Building square = 4 points
- River crossing bridge/ford = 6 points
- Wood square = 2 point
- Hill square = 1 point
- Field square = 1 point
The player with the highest number of points is the game winner. If points are equal the defending player wins.