For these two games I modified the rules to help differentiate between troops and non-troop units in the combat results. Previously troop and non-troop units were both shaken if the attacking 2D6 score was equal to their armour value and eliminated if greater. With the modification non-troop units keep the same approach, but troop units take two hits to be eliminated and are hit when the attacking 2D6 score is equal of greater than their armour value.
A few photos of game 5 with two reconnaissance elements making contact.
Space Marine forces quickly advance |
A mobile Ork force moves forward |
Ork "Deffkoptas" swiftly move up on the flank |
Ork forces charge towards the Space Marines |
Bikers take on the "Deffkoptas" |
Space Marines fallback under a hail of fire from Orks |
Remaining Space Marines retire |
The sixth game was based upon the One Hour Wargame scenario 21 - Twin Objectives. This game to went the way of the Orks with their numbers making the difference towards the end as both sides engaged in an exchange of fire over the last few turns. So this is my first challenge completed.
Ork deployment |
Space Marines defend one of the objectives |
A flyer is available to help defend both objectives. The second objects is in the background. |
Defenders prepare for defending the second objective |
The bulk of Orks attack the first objective |
A smaller Ork attack on the second objective is dealt with |
Orks try and press home their attack. |
Defenders from the second objective race across to support the beleaguered defenders of the first objective |
A victory to the Ork boyz as they take the first objective and see off supporting units |
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